André Jeworutzki

Reviewer

André Jeworutzki

13 Sentinels: Aegis Rim

13 Sentinels: Aegis Rim is a unique sci-fi experience that blends two distinct gameplay modes: a narrative-driven adventure and a tactical tower defense. What makes the game remarkable is its approach to storytelling.

In the adventure mode, you experience the story through the eyes of 13 high school protagonists. Characters are gradually unlocked as you progress, and occasionally locked until specific events are reached. The story is a linear sci-fi mystery, but it is told in a fragmented, non-linear episodes. You can freely choose which character's episode to play next, and while the overarching plot unfolds in a fixed sequence, the order you experience it in is up to you. This structure not only deepens curiosity but also offers a sense of agency in piecing the narrative together.

A standout feature is how interconnected all characters and their episodes are. You will often notice protagonists engaging in background conversations or triggering plot progressions in each other's storylines. Each episode reveals a bit more of the central mystery, and the game consistently rewards curiosity with new story pieces which creates an addictive loop of discovery.

From a gameplay perspective, the adventure mode is simple. It plays like a visual novel with light interactive elements: talking to characters, combining thoughts with characters to progress. The interface offers enough guidance to keep you from getting stuck, making it a smooth, story-first experience. Episodes vary in setting, mood, and objective, which keeps the pacing fresh. That said, there is also a strong "Groundhog Day" vibe, with repeated episodes unfolding differently based on new information or altered choices.

The game boasts a large cast. Each character is distinct, with their own backstory, personality, and visual identity. Their designs, animations, and voice acting bring them to life. However, keeping track of all the Japanese names (first names, last names, and nicknames) can be challenging, especially since the characters and their storylines are so tightly interwoven. The complexity is further deepened by characters occasionally sharing false information, either unknowingly or as part of the plot, which adds to the overall ambiguity. Furthermore, the story is layered with multiple sci-fi concepts, which can occasionally make it hard to follow. The game includes a helpful archive where you can revisit past events or look up descriptions of characters, items, and major plot points, making it easier to stay on track.

Dialogue plays a major role, touching on everyday school life (in some ways reminiscent of Persona). The writing is very good as is the voice acting. I like the sound design that enhances key moments with appropriate impact. The music is good and remains in the background most of the time, but it is atmospheric and fitting.

The tower defense mode is a satisfying counterbalance to the story. You control Sentinels (mechs) piloted by the protagonists against waves of enemies. The gameplay is fast-paced and satisfying, especially when wiping out large groups of enemies in a single move. There is a solid variety of skills and tactics available, and different enemy types require you to adapt your strategy. Moreover, I appreciate the occasional banter between characters, as it adds depth and personality to their interactions.

There are four distinct Sentinel types, each with their own strengths. You can upgrade abilities, unlock new abilities, and improve character stats. Characters also level up and unlock passive skills that reflect their personality, adding flavour to the mechanics. Between battles, you can spend upgrade points, which are earned at a steady, rewarding pace.

Another smart design choice is the fatigue system: pilots become exhausted after battle and need to rest, which encourages rotating your roster and avoiding repetitive strategies. Optional combat challenges (like using only a certain number of units) add extra spice for players seeking an additional challenge.

However, the tower defense mode has its flaws. The GUI takes up too much of the screen, and the semi-transparent map overlay clutters the visuals further. The interface feels unnecessarily bloated and could use a major overhaul to improve readability and usability. The battlefield itself is presented in a very abstract style: enemy icons are simplistic and hard to distinguish at a glance, which can impact clarity during hectic moments. Creating a movement path for a Sentinel with a controller can also feel clumsy at times. On normal difficulty, combat rarely becomes truly challenging until the final stage.

13 Sentinels: Aegis Rim is a great sci-fi title thanks to its compelling approach to storytelling, strong writing, and beautiful 2D visuals. Its fragmented, multi-perspective narrative is immersive, though it can be taxing due to its complexity and dense cast of well designed characters. While the adventure mode is not particularly challenging, it remains emotionally engaging and consistently rewards curiosity with new pieces of the puzzle. The tower defense mode, though not the deepest mechanically, provide a satisfying contrast with steady, rewarding progression.